Limping Flower Games Blog

blogging on games and games related things

Wednesday, 15 August 2018

Explorations in Level Design Part 4

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Final Level Design Walkthrough In my final level design exploration, I designed a level that was inspired by the the Last of Us with so...
Friday, 3 August 2018

Reflection on Rapid Prototyping Process and Next Steps

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The last five weeks in my prototyping class have been very illuminating and extremely helpful in helping me establish where I want to ...
Thursday, 2 August 2018

Explorations in Level Design Part 3

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At this point, I have developed a good set of basic vocabulary to decipher, read, and understand level design and its fundamental concepts i...
Wednesday, 1 August 2018

Explorations in Level Design Part 2

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Level designers are creating both image and spatial compositions in their worlds, but in games where the player can move, especially 3D game...

Explorations in Level Design Part 1

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Introduction In the last year, I have been studying game development extensively but since I am in a MFA program, my classes have mostly i...
Tuesday, 31 July 2018

Road Map

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I made a Gantt chart to help me plan, monitor and schedule my thesis process.  In August before everything begins, I will be dedicating my...
Wednesday, 25 July 2018

Test Report

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Types of Testers Peers (Ramona, Kylie, Emilia, Jad) People who have not seen my progress (Kate) Ideal user-testers (Roxanne) Queer Fri...
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Tommy Ting
I currently completing a MFA at OCAD University focusing on game design and studies in Toronto, Canada.
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