Different Games
hosted a mini-conferences for all the ambassadors to introduce themselves and
their work/research on the day before GDC opened which served as a great way to
begin some conversations that would last the week as we bump into each other at
different north east south west halls of the Moscone Center half zombified. I
started off GDC by attending most of the level design workshops and the rest of
the week was filled with other level design related talks and a few narrative
and storytelling talks. I consciously chose to go with more workshops as oppose
to social and political talks. Not to diminish the importance of politics and
activism in games and games industry (it was a good year for that too
#unionization), and of course in my academic work I write extensively about the
political dimensions of video games and play as a necessarily counter to capitalism,
I just felt like since I have been to many academic conferences in my life and
I will be presenting at the Canadian Game Studies Association Conference in
Regina later in the year, I would do something different. Some highlights
include:
Saturday, 31 March 2018
GDC 2018
This year I was
accepted by Different Games to attend Games Developers Conference in San
Francisco as one of their ambassadors. Different Games is a collective of
alternative and indie game designers, educators and other DIY voices in games
that hosts conferences, workshops and other events around the US and Canada. It
was an incredible experience to be able to attend such a big industry event as
a graduate student and my goals for the week was really just to try to learn
and do as much as I could without burning out.
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