“SabreCSG is a set of level
design tools for building complex levels quickly inside Unity. Using
Constructive Solid Geometry techniques SabreCSG allows you to add and subtract
brushes to create great levels without needing to understand 3D art packages.
With
a spatial focused workflow you can also easily rearrange parts of your level
without worrying about fixing topology or the underlying meshes, allowing you
to focus on making the game space fun!”
Preface:
I’m still a beginner in level design and I’ve not used any other level design
Unity plugins so this is in no way informed by other existing tools on the
Unity asset store. I do however have some basic experience in Maya and Unreal.
SabreCSG,
like its description, is a simple yet extremely powerful level design tool for
Unity. I’ve not used any other plugins and was drawn to SabreCSG because it is
open source. I, like many other beginners in game design and game design
learners had to at one point decide whether to pursue Unity or Unreal. This
isn’t a comparison between the two game engines, but if the only reason you
prefer Unreal over Unity is because of its built in CSG tool, then now you
don’t have a reason to disregard Unity thanks to SabreCSG.
Core
Features:
* Boolean
CSG technology (BSP-like)
* NEW!
Draw tools rapidly create levels by drawing brushes directly
*
Advanced resize tools allow you to resize spaces intuitively
* Vertex
tools to refine and add precision details
*
Change materials or edit UVs with surface tools built for level design
* Clip
planes allow you to bevel brushes or even split them in two!
* Export
built geometry to .OBJ for use in external 3D tools
* NEW!
Vertex Colors - Apply vertex colors per face which are baked into the built
meshes
* NEW!
Code API - Experimental support for procedurally generating levels through
code
CSG stands for
Constructive Solid Geometry, and it is a technique used in solid modelling. CSG
allows modellers to create complex geometry by combining together simpler
objects through boolean operators.
What is Boolean Operator?
From Wikipedia
From Wikipedia
As shown here, you
can create new shapes by either adding a cube with a sphere, or using the
sphere to subtract the cube, or use the cube to subtract the sphere.
From Wikipedia
What does it mean for
level design?
CSG allows level
designers to either use it as grey/white boxing tool for quick play testing or
to use it to make the final design. I’ve been using it to actually build out my
game space just because I haven’t really yet fully explore pass the game sketch
and game demo stage of my game design process.
Some thoughts on
SabreCSG
- It
is extremely easy to use and intutitive
- I
love the auto snapping feature, it makes things line up easily if you are
obsessive compulsive like me. Also if you are using it to build out your
final level then you’d probably want it to line up right away instead of
having to go back to fix everything afterwards
- Quickly
apply material to the faces of your geometry
- Edit
using vertices for precision
- Cut
shapes up to create even more complex shapes
- Easily
delete faces if they won’t be seen at all from the final camera
perspective
- I
had a tricky time trying to use smaller spheres to carve out a spherical
room in a large sphere, some faces would just have lines running through
them, I didn’t figure out a way out of this, instead I just pulled
vertices in until the lines went away.
- I
have experienced some lag especially when switching from perspective to
isometric view
- Whenever
I accidentally created a brush underneath the plane in unity, sabreCSG
lags like crazy, I just have to wait it out and bring those brushes back
on the positive side for it to work normally again
- So
far I have only used it in two projects, and both were pretty simple. I
look forward in creating more complex levels with it as I do more
experiments and game sketches over the summer
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