Wednesday, 18 April 2018
Final Game Sketch: Club Baths
Club Baths is a walking simulator set in a gay bathhouse. The title is a reference to one of the four gay bathhouses that were raided by the Toronto Metropolitan Police in 1981. When the game
starts, you find out that you’re a researcher who’s doing work in the office
and the owner calls you to propose that you take the night off and explore the
bathhouse instead. At this point, any choices you make will still result in the
owner directing you to where the keys to the door is located and it is up to
you whether to take up his offer. There are certain things in the office that
you can interact with, such as a Grecian statue, some documents lying on the
floor and on the shelves and some books. Once you are ready, you can find the
key and open the door to the bathhouse. As you walk through the hallways, you
find other statues and things you can interact with scattered throughout the
space. Most of the statues are snippets of poetry There isn’t a clear structure
or linear narrative and you are free to wander and discover all the pieces of
the puzzle on your own. Once you have interacted with most of the things in the
space, you will be able to solve the last puzzle, which is big piece of marble
that, once you’ve selected all the correct answers, opens up to a waterfall
which leads you to a black room, and the music changes once you enter the room.
Thursday, 12 April 2018
Water as Virtual Reality, or some initial thoughts on why I like liquidy, watery, slippery things.
In the science fiction
film Solaris (based on the novel of the same name by Stanislaw Lem), director
Tarkovsky tells a story of a psychologist who gets sent to a space station to
check up on a group of scientists who have fallen into separate emotional
crises. The space station is orbiting and conducting research on an aquatic
planet called Solaris but its mission has been stalled due to the fact that the
scientists on board are suffering from what appears to be emotional comas. Not
long after the psychologist’s arrival to the space station, he becomes
distressed by the presence of his late wife, or a virtual version of her. After
her insistent reappearance after each time he kills her, he finally accepting
her presence as reality and slowly descends into an emotional crises just like
the fate of the other scientists. In the last scene, the psychologist is shown
back at his father’s country home, but as the camera zooms out, it appears that
he is actually on an island in the Solaris ocean.
Turns out the oceanic
planet of Solaris was studying the scientists instead, and the source of all
the virtual disruptions that caused the scientists psychological distress.
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