Turns out the oceanic
planet of Solaris was studying the scientists instead, and the source of all
the virtual disruptions that caused the scientists psychological distress.
For me, water allows
me to access virtuality through its shape and touch. Its significance in
history is undeniable. We come from our mother’s womb which is filled with
water. Water is the source of all life on Earth. In many religions and
spiritual practices, water also soothes souls and heals bodies. However, water
also has destructive properties such as natural disasters. Water is the site of
birth, death and rebirth.
I am of course
informed by my own experience as an ex-competitive swimmer and now a
synchronized swimmer. When I am in water, I am able to move in positions that
are otherwise impossible on land without assistance. I am completely
transported to another world where the contours of the fantasmatic blends with
the physical shapes and edges of reality.
What are some
connections we can draw to from water and virtual reality? Well this
relationships is of course metaphoric and tangential. Water has been
represented in history and literature as sites of liminality. Personally, the
feeling of entering water feels like stepping into a different reality, one
that is maybe similar to the feelings of putting on a VR headset and entering a
virtual world. In my game sketch, I use water as a metaphor to create worlds
within worlds such as using the waterfall as a portal and situating my game in
a bathhouse, which is filled with different representations of water.
New media theorists
have written in the past that the border between the real and virtual world is
porous but perhaps this border is a lot more fluid than porous. Water, with all
its loaded history and symbolisms, represents the slippery boundaries between
our physical “real” world and the virtual synthetic world.
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